Gamification in recruitment – different approaches for different goals (and budgets)

There have been lots of discussions going on for several years about the importance of gamification with the ones joyfully accepting the potential to change our lives on the one side, and the others being afraid of such artificial simplification of real-life interactions on the other side of the barricades.

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Viral visibility in the connected world

A social network may be defined as a structural set of primary and secondary, actual and potential relations between certain actors – whether they’d represent themselves in the network through a company or an administrative form, the webs of relations still consist of communicating human beings with a certain interest to collaborate with each other.

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